2006
DOI: 10.1080/2151237x.2006.10129221
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Smooth Penumbra Transitions with Shadow Maps

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Cited by 8 publications
(4 citation statements)
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“…The most important methods for generating soft shadows based on the shadow map method are given in the following references [7][8][9][10][11][12]. All of these methods are based on detecting edges in order to create a penumbra.…”
Section: Related Workmentioning
confidence: 99%
“…The most important methods for generating soft shadows based on the shadow map method are given in the following references [7][8][9][10][11][12]. All of these methods are based on detecting edges in order to create a penumbra.…”
Section: Related Workmentioning
confidence: 99%
“…This algorithm is not efficient, because of the increased layers of the semitransparent. Willem searched the silhouette of blockers seen from the position of light in image space De Boer [8]. After that, the silhouette is launched into skirts.…”
Section: Related Workmentioning
confidence: 99%
“…Willem detect the silhouette of occluders seen from the center of light source in image space [8]. Then the silhouette is extruded into so-called Skirts.…”
Section: Related Workmentioning
confidence: 99%
“…If p's penumbra information is not null and p is in the inner penumbra region, just rendering p using shadow map and penumbra map is not competent to render the scene [8]. Consider point Q in figure 5, using the rendering method mentioned above, Q is regard as in the inner penumbra region, while Q is actually in the umbra region, the rendering result is wrong (Figure 6).…”
Section: A Algorithm Overviewmentioning
confidence: 99%