2018
DOI: 10.48550/arxiv.1809.02280
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Smoothed Efficient Algorithms and Reductions for Network Coordination Games

Abstract: Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (resp. quasi-polynomial) smoothed complexity when the underlying game graph is … Show more

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Cited by 1 publication
(2 citation statements)
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“…Note that this theorem applies to all 2-population coordination games, as network games with or without star structure are essentially the same when there are only two vertices. We also remark that pure or mixed Nash equilibria in coordination network games are complex; as reported in recent works [5,4,1], finding a pure Nash equilibrium is PLS-complete. Hence, learning in the general case of network coordination is difficult and generally requires some conditions for theoretical analysis [34,35].…”
Section: Network Coordinationsupporting
confidence: 67%
See 1 more Smart Citation
“…Note that this theorem applies to all 2-population coordination games, as network games with or without star structure are essentially the same when there are only two vertices. We also remark that pure or mixed Nash equilibria in coordination network games are complex; as reported in recent works [5,4,1], finding a pure Nash equilibrium is PLS-complete. Hence, learning in the general case of network coordination is difficult and generally requires some conditions for theoretical analysis [34,35].…”
Section: Network Coordinationsupporting
confidence: 67%
“…In general, the mean belief dynamics is under the joint effects of the mean, variance, and infinitely many higher moments of the belief distribution. To allow for more conclusive results, we apply the moment closure approximation 4 and assume the effects of the third and higher moments to be negligible. Now, just for a moment, suppose that the system beliefs are homogeneous --the beliefs of every individuals are the same.…”
Section: Belief Dynamics In Population Network Gamesmentioning
confidence: 99%