2009
DOI: 10.1007/978-3-642-03816-7_47
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Snake-Deterministic Tiling Systems

Abstract: The concept of determinism, while clear and well assessed for string languages, is still matter of research as far as picture languages are concerned. We introduce here a new kind of determinism, called snake, based on the boustrophedonic scanning strategy, that is a natural scanning strategy used by many algorithms on 2D arrays and pictures. We consider a snake-deterministic variant of tiling systems, which defines the so-called Snake-DREC class of languages. Snake-DREC properly extends the more traditional a… Show more

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Cited by 10 publications
(12 citation statements)
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“…Snake-determinism [16] is based on boustrophedonic scanning strategies. Given a tiling system τ = Σ, Γ, Θ, π and a picture p ∈ Σ ++ , imagine to build one preimage p ∈ L(Θ), π(p ) = p, by scanning p as follows: start from the top-left corner, scan the first row of p rightwards, then scan the second row leftwards, and so on, as in Figure 1(b).…”
Section: Diagonal-and Snake-deterministic Tiling Systemsmentioning
confidence: 99%
See 3 more Smart Citations
“…Snake-determinism [16] is based on boustrophedonic scanning strategies. Given a tiling system τ = Σ, Γ, Θ, π and a picture p ∈ Σ ++ , imagine to build one preimage p ∈ L(Θ), π(p ) = p, by scanning p as follows: start from the top-left corner, scan the first row of p rightwards, then scan the second row leftwards, and so on, as in Figure 1(b).…”
Section: Diagonal-and Snake-deterministic Tiling Systemsmentioning
confidence: 99%
“…This means that we scan odd rows rightwards and even row leftwards, assigning a symbol in Γ to each position. A tiling system is snake-deterministic if this choice is guaranteed unique (the formal definition can be found in [16]). …”
Section: Diagonal-and Snake-deterministic Tiling Systemsmentioning
confidence: 99%
See 2 more Smart Citations
“…More recently, Lonati and Pradella [38] introduced a new kind of determinism for tiles: given (Σ, Γ, Θ, π), the pre-image of a picture p ∈ Σ * , * is built by scanning p with a boustrophedonic strategy, that is a natural scanning strategy used by many algorithms on pictures and 2D arrays. More precisely, it starts from the top-left corner, scans the first row of p rightwards, then scans the second row leftwards, and so on.…”
Section: Properties Define D-unambiguous Tiling Systems For Any Sidementioning
confidence: 99%