Proceedings of the 17th International Conference on Virtual-Reality Continuum and Its Applications in Industry 2019
DOI: 10.1145/3359997.3365725
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SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment

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Cited by 11 publications
(12 citation statements)
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“…Visual cues may be aligned less accurately when viewing from a single perspective that warps spatial characteristics (Pan and Steed, 2016) (Kim et al, 2020b). Moreover, spatial elements can provide depth cues in the shared task space, enabling collaborators to gain a better understanding of the same visualised information from different perspectives (Jing et al, 2019) and improving communication.…”
Section: Visualised Gaze Cues Vs Other Communication Cues In Co-located Collaborationmentioning
confidence: 99%
“…Visual cues may be aligned less accurately when viewing from a single perspective that warps spatial characteristics (Pan and Steed, 2016) (Kim et al, 2020b). Moreover, spatial elements can provide depth cues in the shared task space, enabling collaborators to gain a better understanding of the same visualised information from different perspectives (Jing et al, 2019) and improving communication.…”
Section: Visualised Gaze Cues Vs Other Communication Cues In Co-located Collaborationmentioning
confidence: 99%
“…Accurate and expressive data presentation. Concise and declarative visualization grammars, such as color palette, depth cues, shapes, symbols, and graphs, should be fundamental (Butcher et al, 2019;Filho et al, 2018;Jing et al, 2019;Liu et al, 2020). For example, immersive scatter plots should be applied to show data clusters and relationships, and immersive node-link visualizations should be applied to reduce edge-crossing and linkoverlap (Tadeja et al, 2019;Yim et al, 2018).…”
Section: Design Criteria and Methodsmentioning
confidence: 99%
“…Direct interaction refers to intuitive, natural, and proprioceptive user interaction. The best construct should be arm-reach data rendering, egocentric navigation, free exploration, natural mid-air gesture-based manipulation, and unrestricted physical-digital environment (Cavallo et al, 2019;Filho et al, 2018;Jing et al, 2019;Lugmayr et al, 2019;Nguyen et al, 2019;Quach & Jenny, 2020). In detail, all visual elements should be arranged within a compact half-circle layout to reduce unnecessary walking and head-turning in a large-size virtual space (Butcher & Ritsos, 2017;Cavallo et al, 2019;.…”
Section: Design Criteria and Methodsmentioning
confidence: 99%
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