The 34th Annual ACM Symposium on User Interface Software and Technology 2021
DOI: 10.1145/3472749.3474753
|View full text |Cite
|
Sign up to set email alerts
|

So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
8
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 24 publications
(8 citation statements)
references
References 51 publications
0
8
0
Order By: Relevance
“…In the context of VR, an example is the work of Gamage et al (2021). Who used regression models to predict the path of the hands in VR and real-time.…”
Section: State Of the Artmentioning
confidence: 99%
“…In the context of VR, an example is the work of Gamage et al (2021). Who used regression models to predict the path of the hands in VR and real-time.…”
Section: State Of the Artmentioning
confidence: 99%
“…In the context of VR, an example is the work of Gamage et al [22]. Who used regression models to predict the path of the hands in VR and real time.…”
Section: State Of the Artmentioning
confidence: 99%
“…In the context of rehabilitation, it can be leveraged to create personalized rehabilitation programs for individuals with mobility impairments, such as those caused by stroke or spinal cord injury. Additionally, it can enable natural and intuitive control of devices, such as virtual reality systems, through foot gestures in human-machine interaction [2]. In the field of robotics, anticipating the next foot placement in advance can help enhance the stability and robustness of bipedal robot control in changing environments [3].…”
Section: List Of Abbreviationsmentioning
confidence: 99%