Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia 2019
DOI: 10.1145/3365610.3365647
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Social acceptability of virtual reality in public spaces

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Cited by 26 publications
(13 citation statements)
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“…The investigation of the social acceptability of immersive technologies in public spaces is a relatively new topic but there are some initial insights. The current body of work can be divided into research that had a broad look at the social acceptability of new wearable technologies [27,28], or the use of headsets in public [11,22,30,46,72], including more focused work on gaze [3] and gestures [26,32], or discussion of the user and observer roles [4,69,72]. Some authors specifically looked at travelling contexts [5,11,15,65,74,75], but focused on limited application areas, such as entertainment [74], or had a more theoretical approach to the work, lacking in situ studies [15,65] and showed a need for further research in real-world environments [75].…”
Section: Key Challenges Of Using Immersive Technologies In Public Spacesmentioning
confidence: 99%
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“…The investigation of the social acceptability of immersive technologies in public spaces is a relatively new topic but there are some initial insights. The current body of work can be divided into research that had a broad look at the social acceptability of new wearable technologies [27,28], or the use of headsets in public [11,22,30,46,72], including more focused work on gaze [3] and gestures [26,32], or discussion of the user and observer roles [4,69,72]. Some authors specifically looked at travelling contexts [5,11,15,65,74,75], but focused on limited application areas, such as entertainment [74], or had a more theoretical approach to the work, lacking in situ studies [15,65] and showed a need for further research in real-world environments [75].…”
Section: Key Challenges Of Using Immersive Technologies In Public Spacesmentioning
confidence: 99%
“…The current body of work can be divided into research that had a broad look at the social acceptability of new wearable technologies [27,28], or the use of headsets in public [11,22,30,46,72], including more focused work on gaze [3] and gestures [26,32], or discussion of the user and observer roles [4,69,72]. Some authors specifically looked at travelling contexts [5,11,15,65,74,75], but focused on limited application areas, such as entertainment [74], or had a more theoretical approach to the work, lacking in situ studies [15,65] and showed a need for further research in real-world environments [75]. Finally, the researchers that deployed their experiments in situ [11] were limited to public spaces, such as a university café, which are not representative of passenger experiences whilst travelling.…”
Section: Key Challenges Of Using Immersive Technologies In Public Spacesmentioning
confidence: 99%
See 2 more Smart Citations
“…As pointed out by Eghbali et al [4] "the isolation of the user from the others can create a form of social gap that may affect the social acceptability in public context." We identified three social gaps 8 due to the use of HMDs:…”
Section: Social Acceptabilitymentioning
confidence: 99%