Proceedings of the 50th Hawaii International Conference on System Sciences (2017) 2017
DOI: 10.24251/hicss.2017.254
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Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP)

Abstract: We describe the design of the Science through Technology Enhanced Play (STEP)

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Cited by 10 publications
(11 citation statements)
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References 12 publications
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“…Studies in this review also found evidence of AR/MR leading to stronger interaction among students (Kamarainen et al 2013), between students and learning materials (Hsiao, Chen, and Huang 2012), and between students and teachers (Zarraonandia et al 2013). Enyedy et al (2017) highlight the social affordances of MR. In moving beyond a primary focus on technical implementation, and by working with young children in first and second grades, this study suggests that educational research in this area is beginning to mature.…”
Section: Theme Exemplar Quotesupporting
confidence: 51%
“…Studies in this review also found evidence of AR/MR leading to stronger interaction among students (Kamarainen et al 2013), between students and learning materials (Hsiao, Chen, and Huang 2012), and between students and teachers (Zarraonandia et al 2013). Enyedy et al (2017) highlight the social affordances of MR. In moving beyond a primary focus on technical implementation, and by working with young children in first and second grades, this study suggests that educational research in this area is beginning to mature.…”
Section: Theme Exemplar Quotesupporting
confidence: 51%
“…As previously mentioned, this current study builds on previous STEP analyses. The pre-post content interviews were formerly coded in 2015 for assessing students' learning gains (Enyedy et al, 2017). In this prior approach, the coding scheme focused on students' explanations about micro-level science concepts pertaining to why changes occurred between different states of matter and macro-and micro-level concepts related to how different states of matter behave.…”
Section: Discussionmentioning
confidence: 99%
“…Moving forward, we believe that this is an opportunity for designers to explicitly articulate their hypotheses for how and when the framing of a play activity will lead teachers to adapt their own styles so that they can be more intentional in leveraging the strengths and shoring up the weaknesses of such an approach. In our own subsequent work, we moved to a more balanced design that alternated between Inquiry Play and Game Play over the course of a session using the strengths of each to complement the other (Enyedy et al, 2017).…”
Section: Discussionmentioning
confidence: 99%
“…According to our analysis, the vast majority of the articles -49 out of 51describe single-user settings. We classified the solution as multi-user if it involves more than one user simultaneously, as shown in the cases of Benford et al [23] and Enyedy et al [24]. Both articles describe a multi-user setting in which several users share a virtual and physical space.…”
Section: Taxonomy Of Interactions For Augmented Realitymentioning
confidence: 99%