The aim of our study is to investigate the relation between the facial emotions of Autistic during their face processing motor activities by using a computerized approach. This experiment is conducted to establish the difference in the total response time (in seconds) for reflected face emotional expressions during the displaying videos as stimuli in the case of TD's and ASD's. Python 2.7 has been utilized for programming and implementing the computerized facial emotions detection system and for video playing. expressions and body movements. In results TD and Down syndrome children performed better than Autistic group, however severe Autistic group got better results of learning than the milder Autistic group.Interactive, active, realistic avatar based training software, namely "FaceSay" was used by Hopkins, 2011 for improving social, behavioral skills in Autistics. FaceSay had contained realistic avatars (animated photos of real persons) based three different games, i.e., "Amazing Gazing" for eye gaze, "Band Aid Click" for facial recognition, "Follow the Leader". It discriminated facial expressions while photographs, drawings, emotional, facial and non-facial expressions used as stimuli. After FaceSay training, the various tests (Emotion Recognition test, the Benton Facial Recognition test, and the Kaufman Brief Intelligence Scale tests) were validated the significant improvement in their behavioral skills of Autistics [23,24]. FaceSay was also used by Rice et al. [24] for improving the ASDs with eye-gaze, metalizing, attention, affect reorganization and face reorganization skills. Emotional skills, social environment reorganization and mental ability were noted as enhanced in ASD's after training conducted on computer based simulated environment.Emotionally capable virtual reality avatars [25] were used where ASD's had reflected more distributed attention to face area with long respond time as compared to TD's. Kandalaft et al. [26] investigated the feasibility of Virtual Reality Social Cognition Training intervention for social skills, cognition and functioning enhancement of autistics. A three dimensional virtual reality software Second Life version 2.1, Microsoft Windows XP, Audio voice manipulation software and 24 inch monitor were used for displaying user as a changeable virtual entity or Avatars with arm, body and mouth movements only. Pre and post sessions were conducted for virtual reality-social cognitive training program was attended Autistics were found with improved social facial and interaction skills. The potential impact of using 3D virtual reality, technological integration for social interaction and communication in Autistic children was investigated by Ke et al. [27]. This virtual reality program was consisted with body gesture and facial expression recognition during basic interactions in school or parties. After training on realistic virtual space, the Autistics had performed better in leading interaction, initiating interaction, maintaining interaction, responses and gesture re...