2014
DOI: 10.1007/978-3-319-07632-4_3
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Social Computing—Bridging the Gap between the Social and the Technical

Abstract: Abstract. Developing cooperative systems and social media requires taking complex decisions concerning the social interaction to be supported as well as the technical foundation. In this paper we build on the long and successful tradition of design patterns and the social framework of Erving Goffman. We present design patterns that address both challenges of social interaction and technical foundation-they provide input for software developers with respect to structuring software and to providing adequate supp… Show more

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Cited by 5 publications
(3 citation statements)
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References 13 publications
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“…Indeed, human-centred analysis and design should not take for granted and analyse the activities as they are and build a system around them, but rather it should creatively reflect current practice and-together with the users-eventually redesign activities where appropriate. An example of theory-based creative modelling is [2], where the authors depart from a framework of social interaction from social science as input for their models.…”
Section: Discussionmentioning
confidence: 99%
“…Indeed, human-centred analysis and design should not take for granted and analyse the activities as they are and build a system around them, but rather it should creatively reflect current practice and-together with the users-eventually redesign activities where appropriate. An example of theory-based creative modelling is [2], where the authors depart from a framework of social interaction from social science as input for their models.…”
Section: Discussionmentioning
confidence: 99%
“…A Computação Social se baseia no uso de tecnologias para interação e colaboração entre usuários [Chamoso et al 2019], sistemas que têm por objetivo facilitar a comunicação e a cooperação entre usuários, estejam eles no mesmo local ou em locais diferentes [Beckmann and Gross 2014] e trabalhando ao mesmo tempo (trabalho síncrono) ou em diferentes momentos (trabalho assíncrono).…”
Section: Fundamentos De Groupwareunclassified
“…Within the field of Human-Computer Interaction (HCI), there is an on-going discussion of how, and if, design patterns is useful in designing user interfaces [11]. But as [12] suggests, design patterns can be used to document the design of technology supporting cooperative activities, and serves as a way of storing and communicating knowledge on how to design features of a system. As [13] suggests, the resulting artifacts of a design science research effort can be expressed and communicated using design patterns.…”
Section: Design Patternsmentioning
confidence: 99%