Serious Games and Edutainment Applications 2011
DOI: 10.1007/978-1-4471-2161-9_5
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Social Flow and Learning in Digital Games:A Conceptual Model and Research Agenda

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Cited by 9 publications
(11 citation statements)
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“…Further, we focused on motivated learners who cannot continue learning, excluding learners who have little motivation to learn. Researchers (Bachen and Raphael 2007 ; Simoes et al 2011 ; Tan et al 2013 ) have proposed some design model for applying gamification techniques in educational situations. We designed our system functions referring to the digital game-based learning framework proposed by Tan et al ( 2007 ) because it can be utilized to fulfill our system concept that encourages learners’ motivation or engagement to learn in the m-learning environment.…”
Section: Proposal System Designmentioning
confidence: 99%
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“…Further, we focused on motivated learners who cannot continue learning, excluding learners who have little motivation to learn. Researchers (Bachen and Raphael 2007 ; Simoes et al 2011 ; Tan et al 2013 ) have proposed some design model for applying gamification techniques in educational situations. We designed our system functions referring to the digital game-based learning framework proposed by Tan et al ( 2007 ) because it can be utilized to fulfill our system concept that encourages learners’ motivation or engagement to learn in the m-learning environment.…”
Section: Proposal System Designmentioning
confidence: 99%
“…Task is a question or problem in the game to help learners to absorb the learning content (i.e., English word questions in this case), and it should be designed with different levels. Task is similar to challenge in the gameflow Bachen and Raphael (2011 ). In that paper, the authors described: “If an activity is too easy for the player she grows bored, while if it is too hard she grows frustrated”; therefore, an educational game designed as an adaptive game that continually adjusts difficulty levels to individual players’ skills.…”
Section: Proposal System Designmentioning
confidence: 99%
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“…In recent years, researchers have expressed a growing interest in the concept of social flow, which involves not only optimal performance, but also optimal interaction with others (Csikszentmihalyi, 1975 ; Bachen and Raphael, 2011 ; Engeser, 2012 ). Social flow has been studied in various contexts including athletic, occupational, and familial environments.…”
Section: Introductionmentioning
confidence: 99%
“…Most theorizing about flow and media has focused exclusively on the relationship of the individual to the medium (Bachen and Raphael, 2011). The flow state is seen as emerging from the individual player-game relationship rather than encompassing enjoyment that stems from the social dynamics of play.…”
Section: Flow and Gamesmentioning
confidence: 99%