2012
DOI: 10.1016/j.geb.2012.05.007
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Social framing effects: Preferences or beliefs?

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Cited by 227 publications
(170 citation statements)
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“…The most obvious difference is that the players in our model would have completely standard preferences over the domain of final game-payoff vectors (unlike altruistic or inequity-averse players). Consistent with this, when the Prisoners' Dilemma is modified to have a passive opponent (so the unconstrained player is unilaterally selecting the payoff vector), higher rates of "defection" are found (Ellingsen et al, 2011).…”
mentioning
confidence: 65%
“…The most obvious difference is that the players in our model would have completely standard preferences over the domain of final game-payoff vectors (unlike altruistic or inequity-averse players). Consistent with this, when the Prisoners' Dilemma is modified to have a passive opponent (so the unconstrained player is unilaterally selecting the payoff vector), higher rates of "defection" are found (Ellingsen et al, 2011).…”
mentioning
confidence: 65%
“…All classes of theories have their limitations: prospect theory applies only to valence framing and cannot capture the changes observed in strategy selection; coordination device theories and group identity theories both apply to specific games only, although framing effects have also been observed in other games; social norms theories remain vague about the underlying mechanisms and leave open whether framing effects are experimenter demand effects. At the moment, theory-driven investigations are the exception (e.g., Ellingsen et al, 2012;Gächter et al, 2014). Clearly, more research is required to clarify the mechanisms underlying framing effects.…”
Section: Discussionmentioning
confidence: 99%
“…This debate is the youngest (Ellingsen, Johannesson, Mollerstrom, & Munkhammar, 2012;Hagen & Hammerstein, 2006;Levitt & List, 2007;Weber et al, 2004) -although psychologists (Deutsch, 1957(Deutsch, , 1958(Deutsch, , 1960 and experimental economists (Hoffman & Spitzer, 1985;Hoffman, McCabe, & Smith, 1996) have long known that framing effects are not limited to either changes in valence or to coordination games. For instance, the instructions to non-cooperative games, in which players choose independently and no third party can enforce cooperation, can emphasise either the competitive nature of the situation or the possible group advantage of cooperation.…”
Section: Frames and Gamesmentioning
confidence: 99%
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