Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2020
DOI: 10.1145/3410404.3414265
|View full text |Cite
|
Sign up to set email alerts
|

Social Gaze in Minimalist Games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(4 citation statements)
references
References 35 publications
0
4
0
Order By: Relevance
“…Across our review, we found that the adaptations were triggered either in real time, based on the location of gaze, or based on some threshold. The former accounts for most cases, with studies using the location of fixations or gaze points within a certain AOI to trigger an adaptation (Bektas et al, 2015, 2019; Gobel et al, 2018; Ho et al, 2018; Jo et al, 2015; Kurzhals et al, 2020; Lankes, 2020; Lankes et al, 2019; Tateosian et al, 2017; Vidal et al, 2015). Alternatively, an appropriate threshold can be selected for some metric.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Across our review, we found that the adaptations were triggered either in real time, based on the location of gaze, or based on some threshold. The former accounts for most cases, with studies using the location of fixations or gaze points within a certain AOI to trigger an adaptation (Bektas et al, 2015, 2019; Gobel et al, 2018; Ho et al, 2018; Jo et al, 2015; Kurzhals et al, 2020; Lankes, 2020; Lankes et al, 2019; Tateosian et al, 2017; Vidal et al, 2015). Alternatively, an appropriate threshold can be selected for some metric.…”
Section: Resultsmentioning
confidence: 99%
“…The first and most common case is the addition of new information that can help the user in their task. In the context of gaming applications, this could be an in-game non-playing character changing their behavior (Lankes, 2020; Vidal, Bismuth, Bulling, & Gellerson, 2015) or new objects being created within the game (Lankes, 2020). In other cases, numbers are added to show users how much they have looked at certain graphs in the context of information dashboards (Toreini, Langner, Maedche, Morana, & Vogel, 2022).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Accordingly, Iraksen et al [8] used a parametrized version of the minimalist game, Flappy Bird [19], as an experimental laboratory to assess their methodology. Lankes [15] used abstract visuals and gaze-based interaction to investigate the perceived quality of social communication towards abstract non-player characters using a minimalist game with basic mechanics.…”
Section: Introductionmentioning
confidence: 99%