Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3341843
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Social interactions in game jams

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Cited by 3 publications
(3 citation statements)
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“…Jamming the Curve attracted more than 400 participants who collectively developed 51 games. Pirker and Voll [5] characterize a game jam of this size as a "giant game jam." By opening the jam to international participants, Jamming the Curve ensured that there was a diverse range of ideas and approaches, which was especially relevant given the pandemic's global impact.…”
Section: Game Jam Overviewmentioning
confidence: 99%
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“…Jamming the Curve attracted more than 400 participants who collectively developed 51 games. Pirker and Voll [5] characterize a game jam of this size as a "giant game jam." By opening the jam to international participants, Jamming the Curve ensured that there was a diverse range of ideas and approaches, which was especially relevant given the pandemic's global impact.…”
Section: Game Jam Overviewmentioning
confidence: 99%
“…Game jams traditionally take place at onsite location(s), usually educational institutions. The jams typically consist of a set of rules that include the injection of new ideas into the game industry, a general thematic focus, short time span, restriction of location and tools, and ad-hoc team formation [5]. Jams are used to help build industry-relevant skills and portfolios as well as connect developers, students, and industry representatives.…”
Section: Introductionmentioning
confidence: 99%
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