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Background During COVID-19, interest in video games increased and it continues to escalate. Excessive video gaming, common throughout the world, attracts concern among mental health professionals. Most internet gamers are youth and young adults. Persistent and recurrent gaming can lead to disorder, which may be associated with significant impairments of daily work and/or education activities. This comparative study examined gaming disorders among Russian and Kazakh university students and its association with gender, religiosity, loneliness, substance use, and eating behavior. Methods Data were collected from a cross-sectional sample of 1464 university students from Russia and Kazakhstan, 33.3% male, 66.7% female, 29.2% secular, and 70.8% non-secular during 2022–2023. The Qualtrics software platform was used for responses to the nine-item Internet Gaming Disorder Scale-Short-Form, and the six-item De Jong Gierveld Loneliness Scale. Also, survey participants were asked about their substance use and eating behavior during gaming. All statistical analyses were conducted using SPSS, version 25. Results The average amount of gaming disorder (GD) is higher among Russian than Kazakh students (14.2 vs. 12.9, p < 0.001), males more than females (15.4 vs. 12.8, p < 0.001). Religious respondents tend to spend less time gaming (p < 0.001) and have lower GD rates (p < 0.001). However, regression analysis shows religiosity and religious affiliation are not significant predictors of GD. Significant GD predictors are eating behavior, weekly hours spent on gaming, loneliness, gender (male), country (Russia) and age (Adjusted R2 = 0.473). Conclusion Despite significant cross-cultural and religious differences between Russia and Kazakhstan students, study results show GD tends to be similar and at a low level in both countries; and religiosity is not a significant predictor of GD. This is consistent with other studies showing that in secular post-Soviet countries, including Russia and Kazakhstan, the religiosity of young people is predominantly declarative in nature, and tends not to impact behavior. Additional research should be considered to verify present study findings for policy, prevention, and treatment purposes.
Background During COVID-19, interest in video games increased and it continues to escalate. Excessive video gaming, common throughout the world, attracts concern among mental health professionals. Most internet gamers are youth and young adults. Persistent and recurrent gaming can lead to disorder, which may be associated with significant impairments of daily work and/or education activities. This comparative study examined gaming disorders among Russian and Kazakh university students and its association with gender, religiosity, loneliness, substance use, and eating behavior. Methods Data were collected from a cross-sectional sample of 1464 university students from Russia and Kazakhstan, 33.3% male, 66.7% female, 29.2% secular, and 70.8% non-secular during 2022–2023. The Qualtrics software platform was used for responses to the nine-item Internet Gaming Disorder Scale-Short-Form, and the six-item De Jong Gierveld Loneliness Scale. Also, survey participants were asked about their substance use and eating behavior during gaming. All statistical analyses were conducted using SPSS, version 25. Results The average amount of gaming disorder (GD) is higher among Russian than Kazakh students (14.2 vs. 12.9, p < 0.001), males more than females (15.4 vs. 12.8, p < 0.001). Religious respondents tend to spend less time gaming (p < 0.001) and have lower GD rates (p < 0.001). However, regression analysis shows religiosity and religious affiliation are not significant predictors of GD. Significant GD predictors are eating behavior, weekly hours spent on gaming, loneliness, gender (male), country (Russia) and age (Adjusted R2 = 0.473). Conclusion Despite significant cross-cultural and religious differences between Russia and Kazakhstan students, study results show GD tends to be similar and at a low level in both countries; and religiosity is not a significant predictor of GD. This is consistent with other studies showing that in secular post-Soviet countries, including Russia and Kazakhstan, the religiosity of young people is predominantly declarative in nature, and tends not to impact behavior. Additional research should be considered to verify present study findings for policy, prevention, and treatment purposes.
Introduction. The article provides data on the prevalence of internet-addicted behavior. Aims. The purpose of the article is to analyze studies devoted to addiction and problematic use of the Internet among girls and young women in the Russian Federation. Methods. The review is based on national researches and international monitoring projects, which include analysis of the situation in Russia. Results. The key gender features of Internet addiction, specific to girls and young women, mentioned in the article are: vulnerability to the formation of Internet addictive behavior in the presence of emotional distress signs (alexithymia, fear of negative evaluation, social anxiety); more pronounced manifestations of addictive behavior, including compulsive symptoms, withdrawal symptoms and tolerance, as well as mood changes, irritability, anxiety, depression and anxiety. The measures for the internet- addiction that have good predictive validity are presented (the CIAS (Chen Internet Addiction Scale), validated on a sample of young Russian adults in 2021; the GPIUS2 (Generalized Problematic Internet Use Scale 2), validated among adolescents and youth in 2018).
В статье рассматриваются индивидуальные особенности студенческой молодежи в зависимости от их цифровой активности в социальных сетях. Во введении отмечена актуальность и проблематика исследования, заключающиеся влиянии глобальной цифровизации всех сфер жизнедеятельности человека на увеличение цифровой активности и формирование индивидуальных особенностей целого цифрового поколения. В основном содержании статьи приведен теоретический анализ современных источников, посвященных проблеме исследования. В частности, раскрывается понятие цифровой активности личности, обозначены ее критерии, представлена значимость социальных сетей для современной студенческой молодежи, раскрывается определение социальной сети и выделены ее функции. Далее кратко представлены теоретические исследования, посвященные изучению индивидуальных особенностей студентов, активно использовавших социальные сети. Помимо теоретического анализа, в основном содержании статьи представлены данные об организации эмпирического исследования и его результаты. Целью эмпирическое исследование выступило выявление индивидуальных особенностей (интеллектуальных, творческих, социальных и т.д.) студенческой молодежи в зависимости от их цифровой активности в социальных сетях. Результаты исследования показали, что обнаружены статистически значимые различия в интеллектуальных, творческих и социальных особенностях молодежи в зависимости от активности использования социальных сетей и от использования социальной сети для формирования собственной цифровой идентичности. В заключении отмечено, что лицам с высокой цифровой активностью свойственно длительное время оставаться открытым новизне и разнообразию идей, достаточно долго откладывая принятие окончательного решения для того, чтобы совершить мыслительный скачок и создать оригинальные идеи. The article examines the individual characteristics of student youth depending on their digital activity in social networks. The introduction highlights the relevance and problematic of the study, which consists in the impact of global digitalization of all spheres of human activity on increasing digital activity and the formation of individual characteristics of the entire digital generation. The main content of the article contains a theoretical analysis of modern sources devoted to the problem of research. In particular, the concept of digital activity of an individual is revealed, its criteria are outlined, the importance of social networks for modern students is presented, the definition of a social network is revealed and its functions are highlighted. The following briefly presents theoretical studies devoted to the study of the individual characteristics of students who actively used social networks. In addition to the theoretical analysis, the main content of the article presents data on the organization of empirical research and its results. The aim of the empirical study was to identify the individual characteristics (intellectual, creative, social, etc.) of student youth, depending on their digital activity in social networks. The results of the study showed that statistically significant differences were found in the intellectual, creative and social characteristics of young people, depending on the activity of using social networks and on the use of a social network to form their own digital identity. In conclusion, it is noted that people with high digital activity tend to remain open to novelty and variety of ideas for a long time, postponing making a final decision for a long time in order to make a mental leap and create original ideas.
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