2021
DOI: 10.48550/arxiv.2102.13047
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Social Welfare Maximization and Conformism via Information Design in Linear-Quadratic-Gaussian Games

Abstract: We consider linear-quadratic Gaussian (LQG) games in which players have quadratic payoffs that depend on the players' actions and an unknown payoff-relevant state, and signals on the state that follow a Gaussian distribution conditional on the state realization. An information designer decides the fidelity of information revealed to the players in order to maximize the social welfare of the players or reduce the disagreement among players' actions. Leveraging the semi-definiteness of the information design pro… Show more

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Cited by 2 publications
(2 citation statements)
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“…That is, we ask if selfish agents can successfully use local interaction to reach maximum polarization in strategies, and if not, can we identify a set of agents whose actions when controlled would lead to the same global objective? Other forms of intervention mechanisms involve financial incentives in the form of taxations or rewards [20], and information design [21], [22]. These mechanisms do not consider repeated game play, and instead focus on improving the efficiency of Nash equilibria.…”
Section: Introductionmentioning
confidence: 99%
“…That is, we ask if selfish agents can successfully use local interaction to reach maximum polarization in strategies, and if not, can we identify a set of agents whose actions when controlled would lead to the same global objective? Other forms of intervention mechanisms involve financial incentives in the form of taxations or rewards [20], and information design [21], [22]. These mechanisms do not consider repeated game play, and instead focus on improving the efficiency of Nash equilibria.…”
Section: Introductionmentioning
confidence: 99%
“…A stochastic framework was introduced in [31], where the effectiveness of a feedback control was investigated by modeling the controlled network as a Markov process. Another line of research has focused on the use of a recommender system that broadcasts to all agents, some carefully constructed non-binding advice [32], [33], [34], including the possibility of a misleading and incorrect advice [35]. There are two key properties that facilitate the design of control algorithms for each of these cases; if the network is at some equilibrium, then providing incentives to the agents should (i) cause no agent to switch away from a desired strategy, and (ii) result in convergence of the network to a unique equilibrium state.…”
mentioning
confidence: 99%