2019 IEEE/CVF International Conference on Computer Vision (ICCV) 2019
DOI: 10.1109/iccv.2019.00780
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Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning

Abstract: Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence able to be learned. Unlike the state-of-the-art differentiable renderers [29,19], which only approximate the rendering gradient in … Show more

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Cited by 623 publications
(579 citation statements)
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References 49 publications
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“…A module of boundary refinement is then adopted to refine the boundary conditions. renderer [19,16] have proposed to train a mesh generator based on rendering loss, eliminating the need of 3D supervision. However, no prior approaches can dynamically modify the topology of the template mesh, while we propose the first topology modification network that is able to generate meshes with complex topologies from a genus-0 3D model.…”
Section: Related Workmentioning
confidence: 99%
“…A module of boundary refinement is then adopted to refine the boundary conditions. renderer [19,16] have proposed to train a mesh generator based on rendering loss, eliminating the need of 3D supervision. However, no prior approaches can dynamically modify the topology of the template mesh, while we propose the first topology modification network that is able to generate meshes with complex topologies from a genus-0 3D model.…”
Section: Related Workmentioning
confidence: 99%
“…Liu et al [2018] propose Paparazzi, an analytic DR for mesh geometry processing using image filters. In concurrent work, Petersen et al [2019] present Pix2Vex, a C ∞ differentiable renderer via soft blending schemes of nearby triangles, and Liu et al [2019] introduce Soft Rasterizer, which renders and aggregates the probabilistic maps of mesh triangles, allowing flowing gradients from the rendered pixels to the occluded and far-range vertices. All these generic DR frameworks rely on mesh representation of the scene geometry.…”
Section: Differentiable Renderingmentioning
confidence: 99%
“…Advanced learning-based methods for point set processing are currently emerging, encouraged by the success of deep learning. Based on PointNet [Qi et al 2017], PCPNET [Guerrero et al 2018] and PointCleanNet [Rakotosaona et al 2019] [Liu et al 2018] has limitation in updating the vertex positions in directions orthogonal their face normals, thus can not alter the silhouette of shapes; Soft Rasterizer [Liu et al 2019] and Pix2Vex [Petersen et al 2019] can pass gradient to occluded vertices, through blurred edges and transparent faces. All mesh renderers do not consider the normal field directly and cannot modify mesh topology.…”
Section: Point-based Geometry Processing and Renderingmentioning
confidence: 99%
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