15th Pacific Conference on Computer Graphics and Applications (PG'07) 2007
DOI: 10.1109/pg.2007.46
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Soft-Tissue Deformation for In Vivo Volume Animation

Abstract: Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the volume graphics domain. The pipeline consists of in-vivo volume scans, kinematic joint estimation, volumetric joint weight computation, soft-tissue volume deformation, and direct volume rendering. The result is a fully articulated body volume driven by intuitive joint control that respects rigid deformation of the bone structures and… Show more

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Cited by 40 publications
(15 citation statements)
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“…Therefore, the method could not provide adequate solutions for volume deformation. Rhee et al [11] extended the linear blending skinning algorithm to articulated volume deformation. However the result is constrained by the limitations of the linear blending algorithm and the accuracy of deformation within the soft-tissue volume is not guaranteed.…”
Section: Articulated Human Body Deformation From Scansmentioning
confidence: 99%
“…Therefore, the method could not provide adequate solutions for volume deformation. Rhee et al [11] extended the linear blending skinning algorithm to articulated volume deformation. However the result is constrained by the limitations of the linear blending algorithm and the accuracy of deformation within the soft-tissue volume is not guaranteed.…”
Section: Articulated Human Body Deformation From Scansmentioning
confidence: 99%
“…The volume skeletal deformation (VSD) algorithm [7] is implemented for articulated volume pose initialization. The VSD algorithm is based on the linear weighted blending of affine transforms determined by each joint,…”
Section: Articulated Volume Initializationmentioning
confidence: 99%
“…The volumetric weight map to define w j is computed using a generic surface model and bone joint weights [7], and the transformation matrix M j that represents the target pose is estimated from the bone locations of the target volume. In the source knee volume, the femur and tibia are manually segmented by a 2D graph cut algorithm [12].…”
Section: Articulated Volume Initializationmentioning
confidence: 99%
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