2021
DOI: 10.48550/arxiv.2104.10898
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Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds

Abstract: Figure 1: New layers added to a walking character in a game engine allow to automatically deform a variety of loose terrains and grass, using simple procedural parameters. Changes of gait that are consistent with this evolving environment are generated in real-time.

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