Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction 2015
DOI: 10.1145/2677199.2687898
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SOFTii

Abstract: We present SOFTii, a flexible input system for topography design and continuous control via external force. Our intent is to provide a tactile metaphor for pressure-based surface input. In this study, two prototypes of SOFTii have been fabricated: (a) The first prototype has one pressure surface for topography design with everyday tangible objects, (b) the second prototype, having two force input surfaces, performs as a deformable controller for video games and continuous shape modeling using a SVM algorithm. … Show more

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Cited by 17 publications
(5 citation statements)
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“…Furthermore, several studies focusing on digital companions are also based on soft squeezable interfaces [20,63], and thus our study can also be applied to develop soft digital companions. As demonstrated in Section 8.1 and also from existing studies, such soft squeezable sensors can be used to develop game controllers [11,13,16]. Compared to commercialized force-sensitive resistors (FSRs), our solution does not introduce any stiffness and can be deformed in all directions.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Furthermore, several studies focusing on digital companions are also based on soft squeezable interfaces [20,63], and thus our study can also be applied to develop soft digital companions. As demonstrated in Section 8.1 and also from existing studies, such soft squeezable sensors can be used to develop game controllers [11,13,16]. Compared to commercialized force-sensitive resistors (FSRs), our solution does not introduce any stiffness and can be deformed in all directions.…”
Section: Discussionmentioning
confidence: 99%
“…Soft interfaces are regarded as more natural and expressive [1]. Researchers have explored the potential of soft interfaces in various domains, such as music instruments [2][3][4][5][6], breathing sensors [7], modeling tools [8][9][10][11], toys [12,13], controllers [11][12][13][14][15][16][17], mental health [18][19][20], communication [21,22], furniture [13,23], and robot skin [24]. These interfaces come in different sizes, ranging from finger interaction [14,15,25] to hand interaction [16,24,26] to whole body interactions [13,27].…”
Section: Introductionmentioning
confidence: 99%
“…Nguyen et al worked on two deformable prototypes, BendID (V. P. Nguyen, Yoon, Verma, & Ramani, 2014) and Softii (V. Nguyen, Kumar, Yoon, Verma, & Ramani, 2015). For…”
Section: Deformation Interactions With Gamesmentioning
confidence: 99%
“…Softii (V. Nguyen et al, 2015) were the only prototypes to use an external display, however they did not complete any formal studies using games which we plan to conduct using our prototype.…”
Section: Deformation Interactions With Gamesmentioning
confidence: 99%
“…Cobra (Ye & Khalid, 2010) was meant to be used in gaming but the prototype was not formally tested. BendID (V. P. Nguyen, Yoon, Verma, & Ramani, 2014) and Softii (V. Nguyen, Kumar, Yoon, Verma, & Ramani, 2015) are prototypes that use pressure sensors as inputs but were informally tested with 3D…”
Section: Mobile Game Inputmentioning
confidence: 99%