2017
DOI: 10.14400/jdc.2017.15.1.373
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SoMA: A System of Making Avatars based on a Commercial Game Engine

Abstract: We propose the SoMA(System of Making Avatars) based on a commercial 3D game engine. It first decomposes a given character into assemblable pieces, then gives the user them as prefab components so that he or she can reassemble and/or customize them to be plenty of characters. To accomplish this, it implements the character assembly structure as an hierarchy, the upper levels of which are categorized for gross assembly, and the lower levels of which are parameterized for detailed customization. It also defines a… Show more

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Cited by 2 publications
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