1969
DOI: 10.1016/0066-4138(69)90004-4
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Some studies in machine learning using the game of checkers. II—Recent progress

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Cited by 80 publications
(74 citation statements)
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“…They are also repeatable, which means that the agent can play as many games as needed and accumulate the knowledge obtained based on the outcome of each game. After a computer successfully learned to play checkers (Samuel, 1959(Samuel, , 1967, other board games followed afterwards, such as Chess, Go and Othello.…”
Section: Reinforcement Learningmentioning
confidence: 99%
“…They are also repeatable, which means that the agent can play as many games as needed and accumulate the knowledge obtained based on the outcome of each game. After a computer successfully learned to play checkers (Samuel, 1959(Samuel, , 1967, other board games followed afterwards, such as Chess, Go and Othello.…”
Section: Reinforcement Learningmentioning
confidence: 99%
“…A popular way of constructing an evaluation function is to make it a (linear) combination of evaluation primitives calledfeatures, and adjust the parameters ofthe combination (Samuel, 1967;Tesauro, 1992;Buro, 2002). Generally, the construction of evaluation functions requires the acquisition of features, and the training of a prediction model (e.g., linear combination).…”
Section: Learning Of Evaluation Functionsmentioning
confidence: 99%
“…Otra aportación que ha enriquecido al AA, es el estudio de los modelos del cerebro para aproximar estas redes artificiales al aprendizaje de los seres vivos (Gluck and Rumelhart, 2013), (Dayan and Abbott, 2001). Los modelos psicológicos para estudiar el desempeño de los humanos en tareas de aprendizaje (Feigenbaum, 1961), la inteligencia artificial para aprender parámetros de una función (Samuel, 1988) y los modelos evolutivos como los algoritmos genéticos (Goldberg and Holland, 1988), también han coadyuvado al desarrollo de estos sistemas.…”
Section: Introductionunclassified