2022
DOI: 10.1007/978-3-030-95531-1_23
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SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music

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Cited by 1 publication
(3 citation statements)
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“…An asymmetric co-occurrence matrix is created by calculating the concepts' relative co-occurrence frequencies. This matrix produces a two-dimensional concept map using a proprietary clustering algorithm based on Audio First [152][153][154][155][156] Audio and Multimodal Integration [157][158][159][160][161][162][163][164][165][166] Audio in Multimodal Comparison [167] Multimodal Experience [168][169][170][171][172][173][174][175] the spring-force model for the many-body problem [83]. The correctness of each concept in this semantic network generates a third hierarchical dimension, which displays the more general parent concepts at the higher levels.…”
Section: Computer-aided Qualitative Data Analysis Software (Caqdas)mentioning
confidence: 99%
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“…An asymmetric co-occurrence matrix is created by calculating the concepts' relative co-occurrence frequencies. This matrix produces a two-dimensional concept map using a proprietary clustering algorithm based on Audio First [152][153][154][155][156] Audio and Multimodal Integration [157][158][159][160][161][162][163][164][165][166] Audio in Multimodal Comparison [167] Multimodal Experience [168][169][170][171][172][173][174][175] the spring-force model for the many-body problem [83]. The correctness of each concept in this semantic network generates a third hierarchical dimension, which displays the more general parent concepts at the higher levels.…”
Section: Computer-aided Qualitative Data Analysis Software (Caqdas)mentioning
confidence: 99%
“…23 studies use tangible devices, such as console games or VR headset controllers [86,128,133,144,145,149,152,159,165,168,175,186], haptic interfaces [158] or custom-built devices. In ec(h)o [61], users indicate a particular preference for presented audio content by rotating a wooden cube with coloured faces whose position is detected by a camera.…”
Section: Interaction With the Virtual Environmentmentioning
confidence: 99%
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