“…Soundscape User model detected by user position and orientation in space [121] User position and/or head orientation [56] Interaction with the virtual environment and AI techniques [165] Virtual Environment and Story User interaction with tangible interface [86,158,160] Interaction with voice [86,160] Directions User position and/or head orientation [79,128,132,135,136] Storyline Interaction with HMD headset controller [108,109,116,128,159,164,185] AI content generation [108,109] Interaction with a tangible device [61] Content created by users User interaction with tangible interface [152] Collaborative experience [161,171] especially in tourist or educational experiences, sound effects are used to create soundscapes and personalized content. In Ec(h)o [61], audio soundscape and content are based on user preferences selected by choosing the orientation of a physical cube.…”