“…Some other examples of geolocated games that use the technological advances provided by pervasive computing are, CATS (Magerkurth, 2004), Team Exploration (Gentes, 2010), FinN (Akribopoulos, 2009), Why Is Everyone Inside Me?! (Sanneblad, 2004), Geolympus (Arango-L opez, 2021), LAGARTO (Maia, 2017), SPLASH (Razikin, 2011) and SoundPark (Pellerin, 2009).…”