2014
DOI: 10.52842/conf.ecaade.2014.2.271
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Space Perception in Virtual Environments - On how biometric sensing in virtual environments may give architects users's feedback

Abstract: This paper focuses on the objective study of emotions, namely, fear induced by architectural spaces, by sensing and statistically analysing some physiological signals of users experiencing Virtual Environments (VE). For this, a virtual building was designed considering the presence of stairs and ramps as architectural elements that could affect users´physiological states and perception of fear of falling. Thirty-one older persons participated in this study and were assigned to two experimental conditions (i.e.… Show more

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Cited by 10 publications
(2 citation statements)
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“…Traditionally, the impact of certain classes of objects in street scenes on human cognitive activities has been investigated through small‐scale questionnaire surveys, interviews, sampling surveys, and statistical methods, which necessitate considerable labor and material resources. For instance, Dias, Eloy, Carreiro, Vilar, and Azevedo (2014) designed an experiment that allowed users to experience a virtual environment and statistically analyzed the physical fear of people in real‐life architectural spaces. In another experiment, 170 observers were invited to observe four classes of image in different places, and the participants were asked to divide these places into 10 categories, specifically: “comfortable,” “serious,” “playful,” “active,” “unsafe,” “good,” “tense,” “interesting,” “gloomy,” and “pleasing” (Nelson & Loewen, 1993).…”
Section: Introductionmentioning
confidence: 99%
“…Traditionally, the impact of certain classes of objects in street scenes on human cognitive activities has been investigated through small‐scale questionnaire surveys, interviews, sampling surveys, and statistical methods, which necessitate considerable labor and material resources. For instance, Dias, Eloy, Carreiro, Vilar, and Azevedo (2014) designed an experiment that allowed users to experience a virtual environment and statistically analyzed the physical fear of people in real‐life architectural spaces. In another experiment, 170 observers were invited to observe four classes of image in different places, and the participants were asked to divide these places into 10 categories, specifically: “comfortable,” “serious,” “playful,” “active,” “unsafe,” “good,” “tense,” “interesting,” “gloomy,” and “pleasing” (Nelson & Loewen, 1993).…”
Section: Introductionmentioning
confidence: 99%
“…The study presented here follows previous ones done by the ISTAR-IUL team. These studies of emotions induced by architectural spaces were conducted by sensing and statistically analysing the physiological signals of users experiencing the virtual environments Dias, Eloy, Carreiro, Proença, et al, 2014;Ourique et al, 2017).…”
Section: Introductionmentioning
confidence: 99%