“…Traditionally, the impact of certain classes of objects in street scenes on human cognitive activities has been investigated through small‐scale questionnaire surveys, interviews, sampling surveys, and statistical methods, which necessitate considerable labor and material resources. For instance, Dias, Eloy, Carreiro, Vilar, and Azevedo (2014) designed an experiment that allowed users to experience a virtual environment and statistically analyzed the physical fear of people in real‐life architectural spaces. In another experiment, 170 observers were invited to observe four classes of image in different places, and the participants were asked to divide these places into 10 categories, specifically: “comfortable,” “serious,” “playful,” “active,” “unsafe,” “good,” “tense,” “interesting,” “gloomy,” and “pleasing” (Nelson & Loewen, 1993).…”