2011 International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission 2011
DOI: 10.1109/3dimpvt.2011.38
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Space-Time Body Pose Estimation in Uncontrolled Environments

Abstract: We propose a data-driven, multi-view body pose estimation algorithm for video. It can operate in uncontrolled environments with loosely calibrated and low resolution cameras and without restricting assumptions on the family of possible poses or motions.Our algorithm first estimates a rough pose estimation using a spatial and temporal silhouette based search in a database of known poses. The estimated pose is improved in a novel pose consistency step acting locally on single frames and globally over the entire … Show more

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Cited by 10 publications
(13 citation statements)
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“…Our framework can be viewed as a revisited version of Ref. [16] by using machinelearning and dense visual features. In other words, traditional silhouette matching strategy for pose estimation was innovated by our approach using HOG features and Random Decision Forests to embed all pose appearance patterns into the randomized feature space.…”
Section: Resultsmentioning
confidence: 99%
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“…Our framework can be viewed as a revisited version of Ref. [16] by using machinelearning and dense visual features. In other words, traditional silhouette matching strategy for pose estimation was innovated by our approach using HOG features and Random Decision Forests to embed all pose appearance patterns into the randomized feature space.…”
Section: Resultsmentioning
confidence: 99%
“…Our HOG-based classification approach can be viewed as the modern replacement of the classical silhouette-matching schemes using background subtraction, such as Ref. [16]. We instead use randomized HOG features (learned by Random Decision Forests) to robustly classify the pose with machine learning.…”
Section: Discussion By Topic 541 Whole Body Appearance Feature As mentioning
confidence: 99%
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“…The work of [14] has tried to extend the self-similarity matrices for characterizing group activities; they assume very precise knowledge of 2D trajectories of humans/objects. The work of [9] estimates poses of the players in sports videos for aiding the task of video synchronization. However, their method relies on precise silhouette extraction of the various people involved in the video and thus is very limited.…”
Section: Video Synchronization -Problems and Related Workmentioning
confidence: 99%
“…Some researchers [9] have tried to estimate poses of subjects in sports events like hockey; however, their methods are far from automatic and rely heavily on manual extraction of human silhouettes for all frames of the video. We thus resort to activity descriptor based methods.…”
Section: View-invariant Activity Recognition -Problems and Related Workmentioning
confidence: 99%