Continuous‐space population models can yield significantly different results from their panmictic counterparts when assessing evolutionary, ecological or population genetic processes. However, the computational burden of spatial models is typically much greater than that of panmictic models due to the overhead of determining which individuals interact with one another and how strongly they interact. While these calculations are necessary to model local competition that regulates the population density, they can lead to prohibitively long runtimes.
Here, we present a novel modelling method in which the resources available to a population are abstractly represented as an additional layer of the simulation. Instead of interacting directly with one another, individuals interact indirectly via this resource layer.
We find that this method closely matches other spatial models, yet can dramatically increase the speed of the model, allowing the simulation of much larger populations.
In addition to improved runtimes, models structured in this manner exhibit other desirable characteristics, including more explicit control over population density near the edge of the simulated area, and an efficient route for modelling complex heterogeneous landscapes.