GPU Pro 2010
DOI: 10.1201/b10648-51
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Spatial Binning on the GPU

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Cited by 4 publications
(3 citation statements)
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“…The algorithm to generate partitions is borrowed from the particle pinning problem in rigid body particles physics [60,57]. Identification of the start and end of the partition boundary is performed similarly to the method described in [118]. Textures are used to represent the agents' states and vertex texture fetching enables the search for the start and end of the partition boundary by comparing the partition value to the previous agent's state.…”
Section: Representation Of Irregular Data Structures By Arrays and Gridsmentioning
confidence: 99%
“…The algorithm to generate partitions is borrowed from the particle pinning problem in rigid body particles physics [60,57]. Identification of the start and end of the partition boundary is performed similarly to the method described in [118]. Textures are used to represent the agents' states and vertex texture fetching enables the search for the start and end of the partition boundary by comparing the partition value to the previous agent's state.…”
Section: Representation Of Irregular Data Structures By Arrays and Gridsmentioning
confidence: 99%
“…(Cappellari & Copin, 2003). The authors (Oat, Barczak, & Shopf, 2008) introduced the efficient spatial-binning as a new technique for sorting data into spatial bins taking points in sorted order into a set of bins. The study of Oksanen on applying binning principles to understand the uncertainty of DEMs (Oksanen, 2013) is similar to what the researchers want to apply to explore 'Topo' (topography) as a local place used to describe the topographic (spatial) features of a local setting (landscape) analyzed within a cell.…”
Section: Representing the Geophysical Spacementioning
confidence: 99%
“…Only primitives in nearby bins need to be tested. This type of algorithm is especially effective on GPUs where many local groups may be run in parallel [28].…”
Section: Prior Workmentioning
confidence: 99%