2017
DOI: 10.1177/1206331217736746
|View full text |Cite
|
Sign up to set email alerts
|

Spatial Design and Placemaking: Learning From Video Games

Abstract: Spatial design and placemaking are fundamental to create a vibrant urban life, whereas video games are designed primarily for temporary amusement. However, they both share the same essence of creating large-scale artificial environments for human interaction as their fundamental value. Video game developers have been successfully using spatial design tools to create virtual environments to engage players and build narratives, understanding, and appropriating many characteristics of what makes a place tick. In … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
2
0
2

Year Published

2018
2018
2024
2024

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 15 publications
(4 citation statements)
references
References 14 publications
0
2
0
2
Order By: Relevance
“…Excitement may be obtained in a short period and alter over time (Stein et al, 2018). It also may be affected by situational elements like design intricacy, games and music ( Alvarez and Duarte, 2018). While browsing shopping websites, customers may face various selections, such as a particular suggestion, special promotions, such as incentives and free presents, incredible discounts, a differing color or a good design, which could subsequently motivate a purchase (Loupiac and Goudey, 2019).…”
Section: Excitementmentioning
confidence: 99%
“…Excitement may be obtained in a short period and alter over time (Stein et al, 2018). It also may be affected by situational elements like design intricacy, games and music ( Alvarez and Duarte, 2018). While browsing shopping websites, customers may face various selections, such as a particular suggestion, special promotions, such as incentives and free presents, incredible discounts, a differing color or a good design, which could subsequently motivate a purchase (Loupiac and Goudey, 2019).…”
Section: Excitementmentioning
confidence: 99%
“…Clive Thompson (2019) sieht generell großes Potenzial in der zunehmend handhabbarer und zugänglicher werdenden Software (vgl. Álvarez und Duarte 2018). Im Kontext der Computerspiele sind dies neben Spielen wie Minecraft oder Dreams auch die als Editoren nutzbaren, leicht verständlichen und auf Bildzeichen (engl.…”
Section: […]unclassified
“…At the same time, they refer to various categories of urban design: «overall urban design», «integrated urban design», «plug-in urban design», «piece-by-piece urban design» [11]. Modern researchers are especially interested in how art and culture are integrated into the urban environment [12,13] its details [14], their interaction with urban design as a special kind of art [15] in organizing open public spaces of the city [16,17], designing a children's play environment [18,19] having common features with architecture, landscape architecture, interior and garden design [15,20,21]. The design of the urban environment today is almost impossible to imagine without digital technologies and postindustrial robotics [22], without creating models of urban design for a smart city using artificial intelligence [23,24], at the same time the task to preserve cultural identityis important [25,26].…”
Section: Introductionmentioning
confidence: 99%