2009
DOI: 10.1111/j.1467-8659.2009.01496.x
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Spatial Directional Radiance Caching

Abstract: We present a new approach for accelerated global illumination computation in scenes with glossy surfaces. Our algorithm combines sparse illumination computation used in the radiance caching algorithm with BRDF importance sampling. To make this approach feasible, we extend the idea of lazy illumination evaluation, used in the caching approaches, from the spatial to the directional domain. Using importance sampling allows us to apply caching not only on low-gloss but also on shiny materials with high-frequency B… Show more

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Cited by 14 publications
(7 citation statements)
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“…Irradiance and radiance caching schemes need to store their samples in an efficient structure (e.g., kd-tree or octree) in order to quickly retrieve them when interpolation is needed. Recent sampling strategies for caching (e.g., [2,16,26]) have improved the smoothness of the reconstruction. However, due to the combined facts that these samples can be placed anywhere and that only interpolation based on local neighborhood can be performed for performance issues, these schemes cannot guarantee a continuous reconstruction of the stored radiometric quantity.…”
Section: Continuous Reconstructionmentioning
confidence: 99%
“…Irradiance and radiance caching schemes need to store their samples in an efficient structure (e.g., kd-tree or octree) in order to quickly retrieve them when interpolation is needed. Recent sampling strategies for caching (e.g., [2,16,26]) have improved the smoothness of the reconstruction. However, due to the combined facts that these samples can be placed anywhere and that only interpolation based on local neighborhood can be performed for performance issues, these schemes cannot guarantee a continuous reconstruction of the stored radiometric quantity.…”
Section: Continuous Reconstructionmentioning
confidence: 99%
“…For glossy interreflections, Václav et al . [GKB09] propose a spatial‐directional cache method for glossy to glossy reflections. However, they still require sequentially inserting spatial sample points into a data structure, which has to be frequently queried and updated during the computation.…”
Section: Related Workmentioning
confidence: 99%
“…Geometry illustration for our irradiance contribution calculations in Eqs. (4) and (5). Radiance arriving at each vertex v is scaled by the path throughput from the first diffuse vertex d to v, omitting the BRDF and texture reflectance at Along with R v and I v , we also store the number of samples in the cluster and its luminance extents, used to add samples and merge existing clusters during rendering.…”
Section: Rendering and Sample Clusteringmentioning
confidence: 99%