Abstract.As technology advances, we have increasingly more opportunities to use video for our knowledge work, such as monitoring events, reflecting on physical performances, learning subject matter, or analyzing scientific experimental phenomena. Existing video-related software tools are either for as-is viewing or editing and do not support such knowledge-intensive processes. We argue for a variety of interactive presentation tools for richer video experiences in active watching. Based on the Time-based Visual Presentation (TbVP) framework, which separates presentation from content and views interaction methods as transformations between temporal and visual media data properties and user experience properties, this paper presents twenty-seven TbVP primitives and provides the landscape of rich interaction methods for videos. The primitives are illustrated with five scenarios that use videos for knowledge work.