Motion, Interaction and Games 2019
DOI: 10.1145/3359566.3360061
|View full text |Cite
|
Sign up to set email alerts
|

Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion Analysis

Abstract: Figure 1: Left: A user drawing a spatial motion doodle (SMD) which is the six-dimensional trajectory of a moving frame (position and orientation), here attached to the HTC Vive controller. Right: The SMD is parsed into a string of motion tokens, allowing to recognize actions and extract the associated motion qualities. This information is transferred to an articulated character to generate an expressive 3D animation sequence.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 11 publications
(2 citation statements)
references
References 37 publications
0
2
0
Order By: Relevance
“…They provide a mathematical definition of the line of action, and an interface in which the software modifies the pose to follow a user-provided line. In the same line of though Garcia et al 9 propose a virtual reality-based interface where the user's hands motion (position and orientation over time) are transformed into sequences of actions and then into detailed character animations using a dataset of parametrized motion clips automatically fitted to the trajectory.…”
Section: Data-driven Pose Editionmentioning
confidence: 99%
“…They provide a mathematical definition of the line of action, and an interface in which the software modifies the pose to follow a user-provided line. In the same line of though Garcia et al 9 propose a virtual reality-based interface where the user's hands motion (position and orientation over time) are transformed into sequences of actions and then into detailed character animations using a dataset of parametrized motion clips automatically fitted to the trajectory.…”
Section: Data-driven Pose Editionmentioning
confidence: 99%
“…Eroglu et al [109], Dong et al [110], and Jiang et al [81] designed their custom controller based on the 3D positional trackers. There were also methods proposed by Giunchi et al [91] and Garcia et al [111] where they used the native VR controllers for interaction.…”
Section: D Controllermentioning
confidence: 99%