2017
DOI: 10.1504/jdr.2017.086749
|View full text |Cite
|
Sign up to set email alerts
|

Speaking about sounds: a tool for communication on sound features

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
5
2
1

Relationship

3
5

Authors

Journals

citations
Cited by 27 publications
(15 citation statements)
references
References 0 publications
0
10
0
Order By: Relevance
“…Finally, sound design tools aimed at covering the semantic gap problem are being explored, especially to empower non-experts to access internal representations of sound and to span vast sound design spaces [8]. A lexicon of 35 verbal descriptors of the salient morphological characteristics of sound (i.e., basic psychoacoustic features, timbre, and temporal descriptions) was validated and conceptualised in a pack of cards as well in a software interface to facilitate the communication between sound designers and non-experts [5]. Co-Explorer is a software tool that exploits reinforcement learning algorithms to enable creative human(s)machine partnerships in the exploration of high-dimensional, parametric sound spaces [34].…”
Section: A Call For Sound-driven Design Cognition Studiesmentioning
confidence: 99%
“…Finally, sound design tools aimed at covering the semantic gap problem are being explored, especially to empower non-experts to access internal representations of sound and to span vast sound design spaces [8]. A lexicon of 35 verbal descriptors of the salient morphological characteristics of sound (i.e., basic psychoacoustic features, timbre, and temporal descriptions) was validated and conceptualised in a pack of cards as well in a software interface to facilitate the communication between sound designers and non-experts [5]. Co-Explorer is a software tool that exploits reinforcement learning algorithms to enable creative human(s)machine partnerships in the exploration of high-dimensional, parametric sound spaces [34].…”
Section: A Call For Sound-driven Design Cognition Studiesmentioning
confidence: 99%
“…Then, a lexicon -called afterwards SpeaK -that includes a list of 37 words was developed as an application displaying each word with a definition and sound examples in different categories (musical instruments, voices, environmental sounds, etc.). Within Carron's work, this operational tool was used as a training environment before a sound indexing task but also as a support for codesign sessions [17].…”
Section: Speaking About Soundsmentioning
confidence: 99%
“…Perception of tone quality is very subjective, and it is likely to be defined by different adjectives by listeners [28]. The same subjectivity applies to producing sound with the mouthpiece and its associated playability, since the vocal tract of the player has an essential role in these [29][30][31].…”
Section: Design Personalizationmentioning
confidence: 99%