2022
DOI: 10.1177/13548565221100135
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Special Issue Introduction: Politicizing agency in digital play after humanism

Abstract: Although digital games offer pleasures of causal clarity – and moral order – much remains unresolved in their texts, paratexts, and practices. The worldly coherence and agential harmony of digital games are not innocent. They cultivate modes of subjectivity in game culture that vindicate masculinist, colonial, and extractivist ways of being in the world. At the same time, games are used by developers, players, and streamers to wrestle with the limits and complicities of human agency, where stories find no clos… Show more

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Cited by 2 publications
(2 citation statements)
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“…I propose the concept of cozy agency to examine how this tension plays out in non-hegemonic forms of play, by putting research on lifestyle media, cuteness, and vegetal affect into dialogue. Such an approach is in line with recent shifts in discourses of agency and interactivity in game studies, which criticize these two terms the field them being too binary, masculine, and not accommodating alternative forms of engagement with games (Fizek, 2022;Jennings, 2019;Kagen, 2022;Keogh, 2018), with recent scholarship on agency especially calling for a politicisation of the term and a call to delve into the significance of meaningful empowerment to act in/with/on/through games (Chia & Ruffino, 2022). It is also following in the footsteps of recent efforts to consider agency through a sociological lens (Muriel & Crawford, 2020).…”
Section: Introductionmentioning
confidence: 83%
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“…I propose the concept of cozy agency to examine how this tension plays out in non-hegemonic forms of play, by putting research on lifestyle media, cuteness, and vegetal affect into dialogue. Such an approach is in line with recent shifts in discourses of agency and interactivity in game studies, which criticize these two terms the field them being too binary, masculine, and not accommodating alternative forms of engagement with games (Fizek, 2022;Jennings, 2019;Kagen, 2022;Keogh, 2018), with recent scholarship on agency especially calling for a politicisation of the term and a call to delve into the significance of meaningful empowerment to act in/with/on/through games (Chia & Ruffino, 2022). It is also following in the footsteps of recent efforts to consider agency through a sociological lens (Muriel & Crawford, 2020).…”
Section: Introductionmentioning
confidence: 83%
“…At the intersection of this doing and being is another idea with a conceptual history about as long as game studies itself: agency. Recent years saw a move towards politicising the term, with scholars challenging long-standing truisms about agency as the ability to act freely on/with/through the world, problematising the relationship between humans and their social, economic, cultural, and technological contexts (Chia & Ruffino, 2022;Girina & Jung, 2020). Notably, agency has been linked with the promotion of individualistic selfhoods that are predominantly "masculinist, colonial, and extractivist" (Chia & Ruffino, 2022, p. 309).…”
Section: Towards the Concept Of Cozy Agency: Interactivity Agency And...mentioning
confidence: 99%