Abstract:In this article we present two special path finding algorithms to be used in continuous environments, which are very different from the classic methods and can be useful in the modern game artificial intelligence programming. The first method described extends the A* search to work without a (previously defined) search graph, while the latter uses the ant search to find paths. The goal of both is to fínd a wide path that the agents can track with only local navigation algorithms evén if formerly unknown (e.g.:… Show more
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