2009
DOI: 10.1111/j.1467-8659.2009.01350.x
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Specular Effects on the GPU: State of the Art

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Cited by 9 publications
(8 citation statements)
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References 122 publications
(171 reference statements)
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“…Again, we refer to an excellent survey [HLHS03] and a recent book [ESAW11]. Worth mentioning in this context are also a survey on ambient occlusion (AO) [MFS08] (which can be considered as an approximation to GI), a survey of specular effects on the GPU [SKUP*09] and courses both on ‘Global Illumination Across Industries’ [KFC*10] and scattering in participating media [GWWD09]. A book about GI in general is ‘Advanced Global Illumination’ by Dutré and colleagues [DBBS06] as well as PBRT by Pharr and Humphreys [PH04].…”
Section: Introductionmentioning
confidence: 99%
“…Again, we refer to an excellent survey [HLHS03] and a recent book [ESAW11]. Worth mentioning in this context are also a survey on ambient occlusion (AO) [MFS08] (which can be considered as an approximation to GI), a survey of specular effects on the GPU [SKUP*09] and courses both on ‘Global Illumination Across Industries’ [KFC*10] and scattering in participating media [GWWD09]. A book about GI in general is ‘Advanced Global Illumination’ by Dutré and colleagues [DBBS06] as well as PBRT by Pharr and Humphreys [PH04].…”
Section: Introductionmentioning
confidence: 99%
“…There have been also various techniques based on microfacet model for representing the anisotropic reflectance surfaces . In our observation, however, the normal perturbation on anisotropic reflectance surface usually introduces unrealistic reflection artifacts.…”
Section: Related Workmentioning
confidence: 91%
“…Secondary lights are positioned by sampling a deep shadow map and their contributions approximated in a shader. Focusing specifically on specular interactions and caustics, a number of approximate real‐time GPU algorithms have been developed [SKUP*09].…”
Section: Related Workmentioning
confidence: 99%
“…Its high computational cost initially made photon mapping strictly an offline rendering technique. By concentrating on specular reflections and the resulting caustics, several authors have since achieved real‐time performance, making approximations to the exact algorithm and using a cluster of computers [GWS04] or a GPU [SKUP*09, ZHWG08] for the required computational performance.…”
Section: Introductionmentioning
confidence: 99%