2009
DOI: 10.1117/12.830587
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Speed up of Fresnel transforms for digital holography using pre-computed chirp and GPU processing

Abstract: We show how the reconstruction of digital holograms can be speeded up on ordinary computers by precomputing the chirp factor in the Fresnel transform for a given detector array size. The speedup in time is shown for various hologram sizes. We also run the same algorithm on a Nvidia GPU. The speedup and the error introduced due to quantizing to different levels is investigated. Additionally a variance based autofocus algorithm is implemented using the quantized chirp reconstructions.

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Cited by 10 publications
(3 citation statements)
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“…We will not treat computer generated holography, which allows to produce artificial holograms by numerical methods; the interested reader is referred to the literature, e.g. [12][13][14][15][16][17].…”
Section: Fundamentals Of Digital Holographymentioning
confidence: 99%
“…We will not treat computer generated holography, which allows to produce artificial holograms by numerical methods; the interested reader is referred to the literature, e.g. [12][13][14][15][16][17].…”
Section: Fundamentals Of Digital Holographymentioning
confidence: 99%
“…Since its release, many papers using NVIDIA GPU and CUDA have been published in optics. In particular, calculations of CGH [62,63,64,65,66] and reconstruction in digital holography [44,45,49,67,68,69,70] have successfully accelerated these calculations. Figure 7 shows the structure of an NVIDIA GPU, featuring GPU chips with some Multi-Processors (MP).…”
Section: Gwo and Gwopls Classes: Diffraction And Cgh Calculations On Gpumentioning
confidence: 99%
“…As the core of the numerical reconstruction of electronically recorded holograms is the FFT, some applications that use GPUs to reduce the computation time of the reconstruction process on DH, have been already proposed [35]- [38]. Shimobaba et al [35] have presented the most remarkable of these applications.…”
Section: Introductionmentioning
confidence: 99%