1996
DOI: 10.1007/s003710050084
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Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces

Abstract: Dans un contexte où l'art numérique est de plus en plus présent, il convient de questionner certains de ses aspects, notamment celui du profil de l'artiste technique. Pour se faire, cet article propose une introduction théorique au shadercoding, une discipline mêlant programmation, mathématiques et graphisme, mais également une réflexion sur la performance d'art numérique au travers de cette pratique, dans des événements de programmation en temps-réel.

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Cited by 335 publications
(233 citation statements)
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“…One can safely march this distance within a single step along the ray without penetrating a surface. This technique is called sphere tracing [4], and accelerates ray marching significantly. When the distance is below a certain threshold, x is considered to be a surface point.…”
Section: Ray Marchingmentioning
confidence: 99%
See 1 more Smart Citation
“…One can safely march this distance within a single step along the ray without penetrating a surface. This technique is called sphere tracing [4], and accelerates ray marching significantly. When the distance is below a certain threshold, x is considered to be a surface point.…”
Section: Ray Marchingmentioning
confidence: 99%
“…Thus, ray marching is often used to render implicit surfaces directly, where possible intersections are determined by marching along a ray in small steps until a surface is hit. Sphere tracing [4] speeds up ray marching significantly, but requires distance surfaces [1], implicitly described by functions that return a measurement or bound of the geometric distance, instead of a generic algebraic distance.…”
Section: Introductionmentioning
confidence: 99%
“…Sphere tracing was introduced in [Har93] to ray trace implicit surfaces and applied to height field ray tracing in [Don05]. It uses a distance map and an iterative algorithm in order to always find the first hit.…”
Section: Sphere Tracingmentioning
confidence: 99%
“…Distance based models are in fact extremely useful in many applications such as: constant-radius offsetting and blending operations [4], surface metamorphosis and smoothing [5], object reconstruction from a set of crosssections [6], rendering with sphere tracing [7], generation of skeletal shape representation [8], heterogeneous object modeling [9], and others.…”
Section: Introductionmentioning
confidence: 99%