2013
DOI: 10.1111/cgf.12150
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Spherical Visibility Sampling

Abstract: Many 3D scenes (e.g. generated from CAD data) are composed of a multitude of objects that are nested in each other. A showroom, for instance, may contain multiple cars and every car has a gearbox with many gearwheels located inside. Because the objects occlude each other, only few are visible from outside. We present a new technique, Spherical Visibility Sampling (SVS), for real-time 3D rendering of such -possibly highly complex -scenes. SVS exploits the occlusion and annotates hierarchically structured object… Show more

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Cited by 3 publications
(1 citation statement)
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“…We only sample the externally visible surfaces of an object by rendering it from multiple directions and using the rendered pixels as basis for the surfel computations. A similiar approach for sampling visibility was proposed by Eikel et al (Eikel et al 2013). They use the rasterization hardware to compute the direction-dependent visibility of objects in a bounding sphere hierarchy.…”
Section: Related Workmentioning
confidence: 99%
“…We only sample the externally visible surfaces of an object by rendering it from multiple directions and using the rendered pixels as basis for the surfel computations. A similiar approach for sampling visibility was proposed by Eikel et al (Eikel et al 2013). They use the rasterization hardware to compute the direction-dependent visibility of objects in a bounding sphere hierarchy.…”
Section: Related Workmentioning
confidence: 99%