2021
DOI: 10.1080/16138171.2021.1918896
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Sport and fitness app uses: a review of humanities and social science perspectives

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Cited by 16 publications
(11 citation statements)
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“…In line with this, gamification provides a way to disturb current behaviour or motivate changes [40,45]. Studies have shown that goal-setting and self-tracking and monitoring to help users to make progress and improve performance are more effective incentives than gamification [39,46]. Nonetheless, many studies also highlight that long-term involvement more often leads to positive results for behavioural change [43,47,48].…”
Section: Literature Review On Intervention Design For Cycling Promotionmentioning
confidence: 99%
See 1 more Smart Citation
“…In line with this, gamification provides a way to disturb current behaviour or motivate changes [40,45]. Studies have shown that goal-setting and self-tracking and monitoring to help users to make progress and improve performance are more effective incentives than gamification [39,46]. Nonetheless, many studies also highlight that long-term involvement more often leads to positive results for behavioural change [43,47,48].…”
Section: Literature Review On Intervention Design For Cycling Promotionmentioning
confidence: 99%
“…We rarely found researches that study the effect of those interventions in the apps. But Soulé et al [39] shows that in general sport and fitness mobile applications can help some users set up their cycling/walking goals and achieve regular routine. However, others may find the use of the app excessive and cannot use the app in a lasting way.…”
Section: Literature Review On Intervention Design For Cycling Promotionmentioning
confidence: 99%
“…Athletes following these AI-guided programs experienced improvements in their physical capabilities, such as increased strength, speed, agility, and endurance. Personalized feedback enables athletes to make timely adjustments, improve technique and optimize their training for improved performance [12].…”
Section: Performance Enhancementmentioning
confidence: 99%
“…To show this approach, the linked article shows the impact of the use of sport apps. This helps for development by using milestone systems [13].…”
Section: 1training Efficiency and Adaptabilitymentioning
confidence: 99%
“…Therefore, although gender and age have been found to influence the perceived quality of technology and especially Apps, the long-term appropriation of these devices is subject to many conditions, such as the acceptance of the App standards or the ability to do sport. However, it should be noted that people who consistently use fitness Apps have a more active lifestyle and therefore maintain the use of Apps ( 53 ). In other words, regular users of fitness Apps are generally already physically active and are long-lasting users ( 54 ).…”
Section: Introductionmentioning
confidence: 99%