2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 2017
DOI: 10.1109/coginfocom.2017.8268230
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Sprego virtual collaboration space

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Cited by 11 publications
(2 citation statements)
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“…T. Budai et al [23] examine the possibilities of developing such laboratory systems and current solutions, focusing primarily on higher education, stating that with the help of CogInfoCom we can explore the important factors that can be used to increase the efficiency of such systems. G. Csapo [24] presents a 3D virtual environment implemented in MaxWhere, where students were provided with all the information and resources that could support the effective mastery of spreadsheet programming, computer problem solving, database management, and building algorithms. In an electrical engineering course, it is quite difficult for students to teach the structure and operation of various electrical machines and drives with 2D illustrations, while using 3D, animated content can make this process much more efficient.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…T. Budai et al [23] examine the possibilities of developing such laboratory systems and current solutions, focusing primarily on higher education, stating that with the help of CogInfoCom we can explore the important factors that can be used to increase the efficiency of such systems. G. Csapo [24] presents a 3D virtual environment implemented in MaxWhere, where students were provided with all the information and resources that could support the effective mastery of spreadsheet programming, computer problem solving, database management, and building algorithms. In an electrical engineering course, it is quite difficult for students to teach the structure and operation of various electrical machines and drives with 2D illustrations, while using 3D, animated content can make this process much more efficient.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…Construct with our concept-based methodology [4] offers the advantages of high mathability visual programming methods in addition with the possibility to extend the capabilities of the human brain through interactive 3D educational environments. Because Construct 3 is built solely on web technologies, similar educational spaces can be created such as the Sprego virtual collaboration space presented in our prior work [67] Consequently, developing spaces for teaching and learning with Construct 3 is a compelling future research project. We have to emphasize that our methodology focuses on the core of high mathability product-creation with the use of existing tools [3].…”
Section: Developing Projects In the Web Browsermentioning
confidence: 99%