2018
DOI: 10.1016/j.tcs.2017.11.015
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Spy-game on graphs: Complexity and simple topologies

Abstract: We define and study the following two-player game on a graph G. Let k ∈ N * . A set of k guards is occupying some vertices of G while one spy is standing at some node. At each turn, first the spy may move along at most s edges, where s ∈ N * is his speed. Then, each guard may move along one edge. The spy and the guards may occupy the same vertices. The spy has to escape the surveillance of the guards, i.e., must reach a vertex at distance more than d ∈ N (a predefined distance) from every guard. Can the spy wi… Show more

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Cited by 11 publications
(5 citation statements)
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“…The eviction model of eternal domination was studied in [16], where a vertex containing a guard is attacked each turn, which forces the guard to move to an adjacent empty vertex with the condition that the guards must maintain a dominating set each turn. The authors of the current paper studied a generalisation of eternal domination, called the Spy game, in [7,8]. For more information and results on the original eternal domination game and its variants, see the survey [19].…”
Section: Related Workmentioning
confidence: 99%
“…The eviction model of eternal domination was studied in [16], where a vertex containing a guard is attacked each turn, which forces the guard to move to an adjacent empty vertex with the condition that the guards must maintain a dominating set each turn. The authors of the current paper studied a generalisation of eternal domination, called the Spy game, in [7,8]. For more information and results on the original eternal domination game and its variants, see the survey [19].…”
Section: Related Workmentioning
confidence: 99%
“…In particular, the spy can only attack or move to a vertex at distance at most s from its current position. In [9], the game was shown to be NP-hard, paths were resolved, and almost tight bounds were given for cycles. In [10], a polynomial-time algorithm for trees was obtained using Linear Programming and a fractional relaxation of the game, and some asymptotic bounds were obtained for grids.…”
Section: Further Directionsmentioning
confidence: 99%
“…In Corollary 13, we gave an upper bound for the eternal cop number of trees that we conjecture to be tight. We mention in this context the Spy game [9], where the attacker in this game moves like an agent on the graph much like in Cops and Eternal Robbers. In the Spy game, the guards must maintain that there is at least one guard at distance at most d ≥ 0 from the spy (attacker) at the end of the guards' turn, and the spy moves at speed s ≥ 2.…”
Section: Further Directionsmentioning
confidence: 99%
“…Combinatorics and graph theory play an important role in studying game theory; see [1,2,3,4,8,9,10,22].…”
Section: Introductionmentioning
confidence: 99%