Proceedings of the 19th International ACM Conference on 3D Web Technologies 2014
DOI: 10.1145/2628588.2628589
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SRC - a streamable format for generalized web-based 3D data transmission

Abstract: 1 Fraunhofer IGD 2 TU Darmstadt (a) 17% triangles, low-resolution texture (b) 86% triangles, low-resolution texture (c) 86% triangles, high-resolution texture (d) 100% triangles, high-resolution texture Figure 1: Streaming of mesh data, progressively encoded with the POP Buffer method, using our proposed SRC container format. We minimize the number of HTTP requests, and at the same time allow for a progressive transmission of geometry and texture information, using interleaved data chunks. Our proposed format … Show more

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Cited by 32 publications
(17 citation statements)
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“…Moreover, the data exchange and rendering it is an issue under study, since it could improve the data transmission and data streaming by means of a Level of Detail (LoD) visualization (Limper et al, 2014). An implementation of the above-mentioned simplification, optimization for web visualization of a large extension archaeological site (landscape scale) is shown in Torres-Martínez, et al, (2016).…”
Section: Data Optimizationmentioning
confidence: 99%
“…Moreover, the data exchange and rendering it is an issue under study, since it could improve the data transmission and data streaming by means of a Level of Detail (LoD) visualization (Limper et al, 2014). An implementation of the above-mentioned simplification, optimization for web visualization of a large extension archaeological site (landscape scale) is shown in Torres-Martínez, et al, (2016).…”
Section: Data Optimizationmentioning
confidence: 99%
“…Although this glTF format is able to deliver an arbitrary number of mesh data buffers within a single file, it completely lacks any mechanism for progressive data transmission. Trying to overcome this limitation, new file formats are being developed [54]. The basic idea would be to improve the data streaming by means of a Level of Detail (LoD) visualization in order to reduce the number of WebGL draw calls.…”
Section: Conflicts Of Interestmentioning
confidence: 99%
“…Furthermore, there is still no established format for a joined, interleaved transmission of geometry data and texture data. [Limper et al 2014a] aims to minimize the number of HTTP requests, by progressively transmitting an arbitrary number of mesh data chunks within a single SRC file. This file contains the reference to all the resources of data and progressively downloads them.…”
Section: Transmission Of Datamentioning
confidence: 99%
“…They need to be progressively maintained and processed as LOD of geometry and connectivity is handled. Some example of recent techniques are [Lee 2013;Limper et al 2014a;Schwartz et al 2011;Behr et al 2012]. …”
Section: Transmission Of Datamentioning
confidence: 99%
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