2022
DOI: 10.1049/cit2.12145
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ST‐SIGMA: Spatio‐temporal semantics and interaction graph aggregation for multi‐agent perception and trajectory forecasting

Abstract: Scene perception and trajectory forecasting are two fundamental challenges that are crucial to a safe and reliable autonomous driving (AD) system. However, most proposed methods aim at addressing one of the two challenges mentioned above with a single model. To tackle this dilemma, this paper proposes spatio‐temporal semantics and interaction graph aggregation for multi‐agent perception and trajectory forecasting (ST‐SIGMA), an efficient end‐to‐end method to jointly and accurately perceive the AD environment a… Show more

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Cited by 75 publications
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“…threshold is within the range of, 2,5 the matching accuracy of the four combinations shows a rapid increase, and it tends to stabilize when the judgment threshold is within the range of. 5,10 Figure 6 shows the accuracy recall curve. Figure 6A was tested on the HPatches Illumination dataset, while Figure 6B was tested on the HPatches View dataset.…”
Section: Performance Analysis Of Local Feature Algorithmmentioning
confidence: 99%
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“…threshold is within the range of, 2,5 the matching accuracy of the four combinations shows a rapid increase, and it tends to stabilize when the judgment threshold is within the range of. 5,10 Figure 6 shows the accuracy recall curve. Figure 6A was tested on the HPatches Illumination dataset, while Figure 6B was tested on the HPatches View dataset.…”
Section: Performance Analysis Of Local Feature Algorithmmentioning
confidence: 99%
“…The end‐to‐end LFM was implemented in view of DNN. In terms of matching, the AG neural network model is used to search for the optimal matching matrix through the sinkhorn algorithm, achieving high‐quality image matching 10 . The basic framework of LFM is shown in Figure 3.…”
Section: Design and Research Of Machine Vslam System In View Of Ag Si...mentioning
confidence: 99%
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“…It is a common method for VR platforms and has high efficiency. 29 In the VR platform, building terrain using the altitude map includes four steps: importing the altitude map, setting parameters, and generating terrain and texture maps. Figure 6 shows the specific process of terrain construction.…”
Section: Single-view Vr Scene Dynamic Fusion Model Construction Based...mentioning
confidence: 99%
“…To ensure efficiency, the height map is used as the data basis. It is a common method for VR platforms and has high efficiency 29 . In the VR platform, building terrain using the altitude map includes four steps: importing the altitude map, setting parameters, and generating terrain and texture maps.…”
Section: Vr Modeling Model Construction Based On Multi Perspective An...mentioning
confidence: 99%