2009
DOI: 10.1155/2009/305978
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Stackelberg Contention Games in Multiuser Networks

Abstract: Interactions among selfish users sharing a common transmission channel can be modeled as a non-cooperative game using the game theory framework. When selfish users choose their transmission probabilities independently without any coordination mechanism, Nash equilibria usually result in a network collapse. We propose a methodology that transforms the non-cooperative game into a Stackelberg game. Stackelberg equilibria of the Stackelberg game can overcome the deficiency of the Nash equilibria of the original ga… Show more

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Cited by 33 publications
(47 citation statements)
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“…Intervention [38] refers to the system directly influencing the usage of users depending on their behavior.…”
Section: B Intervention Modelmentioning
confidence: 99%
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“…Intervention [38] refers to the system directly influencing the usage of users depending on their behavior.…”
Section: B Intervention Modelmentioning
confidence: 99%
“…The model of [22] can also be interpreted as using an intervention scheme, where the system no longer serves a peer when its cumulative average rating falls below a threshold level. [38] applies an intervention scheme to a multi-user access network, where the system can jam packets randomly with a probability that depends on the transmission probabilities of users. In [38], intervention affects all users in the system to the same degree, thus represented by a function that depends on the actions of all users.…”
Section: B Intervention Modelmentioning
confidence: 99%
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“…[3]). Recently, a new class of resource sharing policies based on "intervention" [12] were proposed in 1 MAC games [14] and power control games [15].…”
Section: Introductionmentioning
confidence: 99%
“…Nodes cannot communicate with each other and make their decisions independently based on their local information. The design of protocols in the presence of network manager was studied in pricing based networks [6], noncooperative Stackelberg equilibrium based networks [7], or correlated equilibrium based networks [8]. Our design methodology is based on a repeated game framework [9], where nodes can condition their transmission decisions on their past observations.…”
Section: Introductionmentioning
confidence: 99%