2009
DOI: 10.1007/978-3-540-93980-1_11
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Stackelberg Strategies and Collusion in Network Games with Splittable Flow

Abstract: We study the impact of collusion in network games with splittable flow and focus on the well established price of anarchy as a measure of this impact. We first investigate symmetric load balancing games and show that the price of anarchy is bounded from above by m, where m denotes the number of coalitions. For general networks, we present an instance showing that the price of anarchy is unbounded, even in the case of two coalitions. If latencies are restricted to polynomials, we prove upper bounds on the price… Show more

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Cited by 15 publications
(23 citation statements)
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“…Essentially, we show that these tolls achieve an efficiency that depends on the degree of the polynomial and the smallest ratio between the threshold value and the latency of an arc (see Section 4 for precise statements). The technique that we use to establish these bounds rests on a (λ, µ)-smoothness approach [16] that has previously been used successfully to bound the price of anarchy of network routing games [2,8] and in a more general context in [16]. We also prove that our bounds are tight, even for parallel-arc networks.…”
Section: Introductionmentioning
confidence: 87%
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“…Essentially, we show that these tolls achieve an efficiency that depends on the degree of the polynomial and the smallest ratio between the threshold value and the latency of an arc (see Section 4 for precise statements). The technique that we use to establish these bounds rests on a (λ, µ)-smoothness approach [16] that has previously been used successfully to bound the price of anarchy of network routing games [2,8] and in a more general context in [16]. We also prove that our bounds are tight, even for parallel-arc networks.…”
Section: Introductionmentioning
confidence: 87%
“…We next derive a bound on the ratio C( f )/C( f * ), where f * is an optimal flow. We adapt the (λ, µ)-smoothness approach [16] which was previously used successfully to bound the price of anarchy of network routing games [2,8] and in a more general context in [16].…”
Section: General Efficiency Of θ-Restricted Tollsmentioning
confidence: 99%
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“…Roughgarden [11] showed that every POA bound proved using a "smoothness argument" (see Definition 1) -the most frequently employed method for establishing POA bounds (e.g. [5,6,9,10,12]) -applies automatically to (at least) all CCE of the game. A basic problem is to characterize the distributions over outcomes to which smoothness bounds always apply.…”
mentioning
confidence: 99%