2021
DOI: 10.48550/arxiv.2112.05570
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Stackless Ray-Object Intersections Using Approximate Minimum Weight Triangulations: Results in 2D That Outperform Roped KD-Trees (And Massively Outperform BVHs)

Abstract: Computing ray-object intersections is a key operation of ray tracers. Two wellknown data structures to accelerate this computation are the kd-tree (which partitions space) and the Bounding Volume Hierarchy (BVH, which partitions the primitives). A third type of structure is a Constrained Convex Space Partitioning (CCSP), whichlike the kd-tree -partitions space, but it does this in such a way that the geometric primitives exactly overlap with the boundaries of its cells. As a consequence, it is robust against i… Show more

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