2009
DOI: 10.1057/dbm.2009.25
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Stay or leave: Applying Approach–Avoidance Theory to virtual environments

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Cited by 19 publications
(11 citation statements)
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References 27 publications
(78 reference statements)
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“…Furthermore, the phrases “better mood” and “want to try it again and again” explain the results of their emotional state of pleasure. This finding confirms the argument from Clark et al (2009) that the feelings of pleasure can be the most important characteristic that could make consumers approach the product. Furthermore, when the participants described their aspirations, most of them expected the beverage to have less ice, not-too-sweet taste, relative ease to chew the tapioca balls and more product variations.…”
Section: Resultssupporting
confidence: 88%
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“…Furthermore, the phrases “better mood” and “want to try it again and again” explain the results of their emotional state of pleasure. This finding confirms the argument from Clark et al (2009) that the feelings of pleasure can be the most important characteristic that could make consumers approach the product. Furthermore, when the participants described their aspirations, most of them expected the beverage to have less ice, not-too-sweet taste, relative ease to chew the tapioca balls and more product variations.…”
Section: Resultssupporting
confidence: 88%
“…Furthermore, three emotional dimensions, i.e. pleasure, arousal, and dominance, play important roles in consumer behavior (Russell and Mehrabian, 1978; Lutz and Kakkar, 1975; Clark et al , 2009). Pleasure refers to the state of feelings that range between severe sadness and great happiness.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Avoidance indicates actions that keep one away from the stimuli, describing a person's behavior to leave, escape or abandon (Kamboj et al, 2018). For example, an individual who encounters pleasurable stimuli would show approaching behavior, and unfavorable stimuli would result in avoiding behavior (Clark et al, 2009;Kim and Lennon, 2013). Providing high-quality tangible outcomes and intangible services can evoke positive emotions and eventually generate favorable behaviors (Islam and Rahman, 2017;Namkung and Jang, 2010).…”
Section: Theoretical Basis and Research Hypothesis 21 Stimulus-organism-response Modelmentioning
confidence: 99%
“…Environments perceived positively impact a consumer's willingness to remain, explore and socialise and, by extension, browse and purchase within the store (Andreu et al, 2006;Foxall, 1997). This theory argues that emotions (pleasure and arousal) created by environmental stimuli directly influence approach-avoidance responses (Clark et al, 2009). Given the empirical support for the positive effect of store environments, and the consequential results on behaviour, retailers must establish mechanisms by which they are able to ensure, or at least increase, the likelihood of such outcomes, and therefore reduce avoidance and increase approach behaviour amongst target markets (Davies et al, 2003;Fiore et al, 2000).…”
Section: The Retail Environmentmentioning
confidence: 99%