2024
DOI: 10.5539/ies.v17n3p62
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STEAM Learning Environment on Gamification System to Promote Innovators: A Bibliometric Analysis and Systematic Review

Kitsadaporn Jantakun,
Thada Jantakoon,
Rukthin Laoha

Abstract: The STEAM learning environment with a gamification system has been found to promote innovators by enhancing creative thinking and innovation skills in students. It can engage and motivate students, making the course content come alive. The objective of this study is to provide an overview of the research conducted in the field of STEAM education with a focus on gamification, specifically examining studies published within the last six years. A bibliometric analysis and systematic reviews were performed to exam… Show more

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