2021
DOI: 10.1515/edu-2020-0150
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STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra

Abstract: In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectu… Show more

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Cited by 9 publications
(4 citation statements)
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“…Song (2019) focused on a set of design skill sets (e.g., artistic/design sense, problem-solving skills, accuracy in engineering, communicating ideas using effective visual presentation methods, collaborative learning) that teachers should emphasize in arts and design curriculum. Other studies also aligned with this that 3D printing could successfully add the "A" into STEM education through architecture and culture projects (El Bedewy et al, 2021a) and race car design (Chien & Chu, 2018). As such, the maker and design-based learning environments could effectively promote students' STEAM-related learning outcomes.…”
Section: Collaborative Learningmentioning
confidence: 82%
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“…Song (2019) focused on a set of design skill sets (e.g., artistic/design sense, problem-solving skills, accuracy in engineering, communicating ideas using effective visual presentation methods, collaborative learning) that teachers should emphasize in arts and design curriculum. Other studies also aligned with this that 3D printing could successfully add the "A" into STEM education through architecture and culture projects (El Bedewy et al, 2021a) and race car design (Chien & Chu, 2018). As such, the maker and design-based learning environments could effectively promote students' STEAM-related learning outcomes.…”
Section: Collaborative Learningmentioning
confidence: 82%
“…Through designing 3D models, prototypes and drawing, students could scaffold their geometric understandings and use 3D printing to express ideas, create solutions, and solve authentic problems (e.g., Ng & Chan, 2021;Chiriacescu et al, 2021;Dickson et al, 2021). In addition, seven other studies developed students' other mathematical concepts including multivariable calculus (Medina Herrera et al, 2019;Paul, 2018), matrix and vector (Walentyn ́ski et al, 2021), polynomial (El Bedewy et al, 2021a), and engineering-related topics (e.g., principles behind 3D printing) (Anastasiou et al, 2013;Lin et al, 2018;Perez et al, 2016). These four studies were conducted at the higher education level.…”
Section: Collaborative Learningmentioning
confidence: 99%
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