2010
DOI: 10.1007/978-3-642-12397-9_31
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Stereo Presentation and Binaural Localization in a Memory Game for the Visually Impaired

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Cited by 12 publications
(6 citation statements)
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“…The former refers to use cases such as computer gaming [8], web browsing [11,14] and the sonification of numerical [22], colour [21] and tabulated data [5]. The latter refers to wearable systems that aid navigation.…”
Section: Background and Claimed Contributionsmentioning
confidence: 99%
“…The former refers to use cases such as computer gaming [8], web browsing [11,14] and the sonification of numerical [22], colour [21] and tabulated data [5]. The latter refers to wearable systems that aid navigation.…”
Section: Background and Claimed Contributionsmentioning
confidence: 99%
“…Besides the applications mentioned in the previous sections, the AlfaNum TTS engine, coupled with the AlfaNum ASR engine, was also used to create new computer games designed for entertainment and education of visually impaired children (Delić & Vujnović Sedlar, 2010;Lučić et al, 2009;Mester et al, in press). In their study (IGDA, 2004) the International Game Developers Association discusses the availability of games to every person with a disability.…”
Section: Computer Games For the Visually Impairedmentioning
confidence: 99%
“…Yet stereo positioning only gives the player one dimension, which is a constraint compared to the two dimensions of a screen. For example, Delić & Vujnović Sedlar (2010) have created the first audio game for the visually impaired with ASR and TTS in Serbian. It is a simple memory game with sixteen fields hiding eight pairs of objects.…”
Section: Computer Games For the Visually Impairedmentioning
confidence: 99%
“…Their education, employment, access to information and integration into the information society, depend on the successful application of computers and multimedia technology. The quality of life enabled by the use of multimedia technology, justifies any effort in the popularization of multimedia [5]. Upgrading properties are also an important aspect of multimedia.…”
Section: Introductionmentioning
confidence: 99%